In the wake of a taste of global harmony courtesy of Pokemon Go, there's no question that the creature-catching series stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The continued pandemonium surrounding card prices ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral every year.
However in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were buried by the excitement of the core series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
Given dozens of mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu